Getting Started with AWS for Games – Part II
This course is designed to introduce game developers to the principles and best practices for hosting their game in the AWS Cloud. The course has two parts. In Part II, you will learn about game backends and how they work in the cloud. You will identify benefits, challenges, and considerations for designing game backends in the AWS Cloud. You will review a sample game backend architecture and identify the AWS services that can be used in each component. You will examine the Game Analytics Pipeline solution and how analytics can benefit game development. Next, you will explore tools for monitoring and observing your game. Finally, you will identify three tools to help you manage your game's infrastructure costs. This course includes videos, practice exercises, knowledge checks, and a final assessment.
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Fundamental
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30 minutes
- Format Flexible learning
- Category AWS
- Describing game backend architectures and selecting appropriate AWS services for server hosting (e.g., Amazon GameLift integration patterns).
- Implementing player management, real-time features, and game analytics solutions using AWS tools for data collection and insights.
- Supporting LiveOps workflows with AWS capabilities for updates, events, and dynamic content delivery in live games.
- Applying advanced infrastructure best practices including monitoring (Amazon CloudWatch), scalability, reliability, security, and cost optimization for game workloads.
- Understand core AWS architectures for game backends, server hosting, real-time analytics, and live game operations without managing underlying infrastructure.
- Recognize how to apply cloud-native patterns to common game challenges like player management, monitoring, and dynamic scaling in live environments.
- Feel equipped to evaluate and plan AWS adoption for game hosting and operations, building directly on Part I foundations to accelerate cloud modernization for game studios.
- Concise 30-minute digital course content with clear explanations, diagrams, service mappings, and real-world game examples.
- Foundational-level training in the AWS for Games domain (Part II of the official Getting Started series, recommended after Part I).
- Coverage of game server management, analytics/player management, LiveOps, and hosting best practices using services like Amazon CloudWatch and others.
- Certificate of completion issued.